Cedric's sdl engine email/patch has been hijacked into a bitter battle over evas and opengl :)
Simon wrote: > It would indeed make the engine generic but then, if the engine > swaps the buffers by itself, the Evas couldn't be integrated in > an OpenGL application: here is how we could embed an Evas in an > OpenGL app, if the engine wasn't swapping the buffers: > > 1. Creation of a drawable > 2. Creation of a GL-context from the drawable > 3. Creation of the GL-engine > 3. While (1) > { > game->scene->render(); > evas->engine->render(); > game->overlay->render(); > swap_buffers(GL-context); > } > > Now, if the engine swaps the buffers at the end of the rendering > process (which is currently the case), the overlay can't be rendered > anymore (or you'll have to put the overlay->render() call in the > swap_buffers() callback, but it's kind of tricky imho) Ok, this assumes that the game->render() itself is rendering to the gl front/back buffer and that it too doesn't flush things. But if that's the case, then why can't the evas gl engine in question be rendering to a pbuffer or texture say, and then draw that to the main render buffer (eg. as a textured quad), and then flush things? No matter how much you want to put evas canvases into a gl based rendering context, you are also going to want to do the opposite - use gl rendering in an evas gl canvas. The cleanest way to do these kinds of things, wether it's gl based or xrender based or cairo based or your-software-routines or via some 3D-game-engine (or even, egods, a raytracer!), is to have evas engine specific buffers to draw to. This is why the software engines are so powerful/versatile, it provides a full circle - you can draw to a display target via the software engines, and you can draw to a software buffer target, and you can set such a buffer as 'data' for image objects. This kind of completeness would be very desirable as well, at least withing the context of engines driven by a given rendering backend - software, xrender, gl, cairo, ... jose. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel