On Sun, 3 Aug 2008 20:04:53 -0300 "Gustavo Sverzut Barbieri"
<[EMAIL PROTECTED]> babbled:

> On Sun, Aug 3, 2008 at 7:51 PM, The Rasterman Carsten Haitzler
> <[EMAIL PROTECTED]> wrote:
> > On Sat, 2 Aug 2008 01:35:39 -0300 "Gustavo Sverzut Barbieri"
> > <[EMAIL PROTECTED]> babbled:
> >
> >> > I wouldn't say lua isn't widespread, it's used in quite a few things
> >> > including interface customization in World of Warcraft where it provides
> >> > the power to do some pretty advanced user interfaces.
> >>
> >> Yes, it's not a small niche as Embryo, but know many people customizes
> >> WoW? I know other games uses it as well, but now you compare all of
> >> them together with number of web developers out there, it's so small
> >> you can't even have a comparison.
> >
> > dude! lua is a brazilian invention! aren't you guys patriotic enough to back
> > your own language! :) hehheheheheheh
> 
> :-P and if you want more arguments, Brazilian Digital TV standard uses
> Lua for one of the interactive standard (lua + xml, the other being
> java).
> 
> 
> > seriously - look at where lua is ised - WoW, adobe photoshop (lightroom),
> > sim city 4, crysis, farcry, homeworld 2...
> 
> some years ago it was very hard to find a small and lean js implementation.
> 
> 
> > i think actually its heavy use in the game world says something about lua to
> > me. the game authors are much more concerned about speed and efficiency than
> > your average "web designer". sure - js may be a bit more accessible, but ...
> > let's be realistic.. this is efl - e. they have had to learn edc and get to
> > grips with a whole new api within a language... they are definitely the
> > people willing to learn a little more.. :)
> 
> but maybe it's not up to them to decide? Maybe it was imposed by the
> tech guys somehow (like at INdT, ProFUSION...), so they have to learn
> EDC and {embryo,lua}.
> 
> 
> > but as such - lua seems to be perfect. it's a small library, well supported,
> > license is good, it's targetted at generally being embedded and sandboxed
> > heavily, and being small and fast. it's definitely got a lot of the
> > checkboxes filled... that's for sure.
> 
> JS will fill most of them too.
> 
> 
> > personally i'd rather take the high road and take the best technical
> > solution over one for political/publicity image purposes.
> 
> I think that both are at the same level, this is like optimizing the
> code that is not the hot path, if it's not the hot path, make it
> easier to read, to use, to understand... that's my point for JS.
> 
> That said, I don't care too much if it's JS or Lua, for me it would be
> a minimally easier to use JS as I know the language, but I don't mind
> using Lua. But we need to evaluate other options to end with
> yet-another-embryo. Using JS will not impact badly, but can bring more
> marketing and good public image to E to use something that people
> know... as you were saying on the other threads, E needs more
> developers, needs better marketing and these things can help.

ok - do we have a small stand-alone javascript engine library that comes with
minimal/almost no bindings of its own (ie so its just an execution engine - not
part of webkit etc. etc.) that is comparable to lua in speed/size etc.?

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]


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