Em 01-10-2011 03:37, Carsten Haitzler (The Rasterman) escreveu:
> On Fri, 30 Sep 2011 15:10:01 -0700 Jim Kukunas
> <james.t.kuku...@linux.intel.com>  said:
>> On Fri, Sep 30, 2011 at 10:37:07PM +0100, Rui Miguel Silva Seabra wrote:
>>> Em 30-09-2011 18:46, Jim Kukunas escreveu:
>>>> On Fri, Sep 30, 2011 at 12:39:20PM +0900, Carsten Haitzler wrote:
>>>>> On Thu, 29 Sep 2011 10:42:29 -0700 Jim Kukunas
>>>>> <james.t.kuku...@linux.intel.com>   said:
>>>>>
>>>>> well.. lucas committed this without me getting around to my review... i
>>>>> found several issues with it. A_MASK_SSE3 was being declared all the
>>>>> time and never used in the inline funcs. it was ONLY used in 1 of the c
>>>>> files. i moved it there. also you called the C init funcs for rel ops -
>>>>> not the sse3 ones. copy&  paste bug. also unused return value warnings in
>>>>> cpu sse3 detection function.
>>>> Whoops. Thanks for fixing these issues
>>>>> i ran a full expedite run:
>>>>>
>>>>> http://www.enlightenment.org/~raster/speed.html
>>>>>
>>>>> (i5-2500 CPU @ 3.30GHz, GeForce GTS 450, e17 running with OpenGL
>>>>> compositor).
>>>>>
>>>>> just as a comparison - after the sse3 speedups, speed vs the nvidia gpu:
>>>>>
>>>>> http://www.enlightenment.org/~raster/speedgl.html
>>>>>
>>>>> i haven't tested against an atom yet.
>>>> Cool. I think these patches really shine on the atom.
>>>>
>>>> There is a much bigger difference between 21 frames and 46 frames, then
>>>> betweeen 179 frames and 397 frames.
>>> That's awesome for my Atom tablet with a GMA3150, also running the Free
>>> Software drivers.
>>>
>>> I notice in raster's comparison that some items get dramatically worse,
>>> even though overall it's an amazing improvement which I'm going to
>>> compile this weekend :)
>>>
>>> Do you think you could visit them specifically, and perhaps make them go
>>> much better rather than the current 80% worse or similar? :)
>> Perhaps I misunderstood what raster posted, but I don't see any tests
>> where my patches hurt performance by 80%.
>>
>> > From what I understand, the first link he posted was comparing the xlib
>>> engine
>> before and after my patches and the second link was comparing the xlib engine
>> with the gl engine.
>>
>> It appears that csv 2 is the same in both links, with csv 1 being the
>> old xlib engine and csv 3 being the gl engine.
> correct.

Ok. :)

Rui

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