On Mon, 7 Nov 2011 22:48:04 +1000 David Seikel <onef...@gmail.com> wrote:
> On Mon, 7 Nov 2011 21:36:43 +0900 Carsten Haitzler (The Rasterman) > <ras...@rasterman.com> wrote: > > > On Mon, 7 Nov 2011 11:00:24 +0100 Raoul Hecky > > <raoul.he...@gmail.com> said: > > > > > Le lundi 7 novembre 2011 04:33:10, Carsten Haitzler a écrit : > > > > attached. this was a sample edc that would be able to play > > > > audio, not just single samples but whole sequences across > > > > multiple tracks as well as control specific channels and > > > > tracks. it didn't specify looping params yet or other > > > > additional stuff. > > > > > > Such a huge thing just to play sound in edje... Is it really > > > necessary to have all this in edje or are you just nostalgic of > > > the good old days of trackers?? > > > > DAMNED STRAIGHT I AM! :) i just discovered milkytracker! i'm > > enjoying myself thoroughly! :) > > > > seriously though... you CAN still just play samples.. then play > > samples WITH volume envelopes and looping (sounds as this glues > > sample+envelopes) and then play entire sequences (a series of > > samples played with timing), which is the basics for most musical > > scoring, then combine these into multiple track patterns and put > > them together into whole songs if u want. it drops down to the > > simple and up to the whole "compose a whole score" end of things. > > > > if all you ever choose to do is play samples - then its largely > > irrelevant. reality is that if you want to have complex sound > > effects you need to start doing all of these little bits. :) > > > > let me give an example. scrolling. > > > > you want to play some "wind blowing" when you first start to drag - > > this may consist of 2 or 3 channels of sound with various wind > > samples overlayed at staggered intervals to give the impression of > > something that isn't always looping and repeating (it's a neat trick > > you also can do with overlayed images). you want this "song" to fade > > in then keep looping a few patterns where you really are using 5 or > > so 5 second samples to create several minutes of wind sound. now > > when you actually MOVE your mouse (or finger) you year some > > "tinkling" sounds that sound like the small glass bells being > > shaken. these play and fade out becoming quieter the slower your > > drag and varying pitch depending on how high or low your position > > is on the scroll range. you would implement these with another few > > tacks like the wind, applying modifiers for pitch and volume of the > > play instructions. the bell sample can be 2 or 3 samples like the > > wind to give the impression of many distinct bells, just played at > > differing speeds for pitches (you can normally go up 1 octave > > before it sounds just odd and want to get a new sampling). > > I'm excited by that. B-) > > However, with multisense turned on (Ubuntu 10.04, sndfile 1.0.21), > when it gets to compiling elementary's edje files I get - > > /opt/e17/bin/edje_cc -id ../../data/themes -fd ../../data/themes \ > <------>../../data/themes/default.edc \ > <------>../../data/themes/default.edj > /opt/e17/bin/edje_cc -id ../../data/themes -fd ../../data/themes \ > <------>../../data/themes/default-desktop.edc \ > <------>../../data/themes/default-desktop.edj > ALSA player_plugin init fail > Couldn't open any output device. > ALSA player_plugin init fail > Couldn't open any output device. > make[3]: Leaving directory > `/home/dvs1/e17_svn/SVN/trunk/elementary/data/themes' Making all in > images make[3]: Entering directory > `/home/dvs1/e17_svn/SVN/trunk/elementary/data/images' make[3]: Nothing > to be done for `all'. make[3]: Leaving directory > `/home/dvs1/e17_svn/SVN/trunk/elementary/data/images' Making all in > objects make[3]: Entering directory > `/home/dvs1/e17_svn/SVN/trunk/elementary/data/objects' /opt/e17/bin/edje_cc > -id ../../data/objects -fd ../../data/objects \ > <------>../../data/objects/test.edc \ > <------>../../data/objects/test.edj /opt/e17/bin/edje_cc > -id ../../data/objects -fd ../../data/objects \ > <------>../../data/objects/multip.edc \ > <------>../../data/objects/multip.edj /opt/e17/bin/edje_cc > -id ../../data/objects -fd ../../data/objects \ > <------>../../data/objects/colorpreview.edc \ > <------>../../data/objects/colorpreview.edj /opt/e17/bin/edje_cc > -id ../../data/objects -fd ../../data/objects \ > <------>../../data/objects/cursors.edc \ > <------>../../data/objects/cursors.edj /opt/e17/bin/edje_cc > -id ../../data/objects -fd ../../data/objects \ > <------>../../data/objects/font_preview.edc \ > <------>../../data/objects/font_preview.edj ALSA player_plugin init > fail Couldn't open any output device. > /opt/e17/bin/edje_cc -id ../../data/objects -fd ../../data/objects \ > <------>../../data/objects/postit_ent.edc \ > <------>../../data/objects/postit_ent.edj > ALSA player_plugin init fail > Couldn't open any output device. > ALSA player_plugin init fail > Couldn't open any output device. > ALSA player_plugin init fail > Couldn't open any output device. > make[3]: *** [postit_ent.edj] Segmentation fault > make[3]: *** Deleting file `postit_ent.edj' > > Oops. > > Make -j is jumbling that up a bit. Still trying it out on other > things in SVN. And a similar segfault in editje - make[3]: Entering directory `/home/dvs1/e17_svn/SVN/trunk/editje/data/templates/default' /opt/e17/bin/edje_cc \ ../../../data/templates/default/default.edc \ ../../../data/templates/default/default.edj make[3]: *** [default.edj] Segmentation fault make[3]: *** Deleting file `default.edj' -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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