On Wed, Aug 22, 2012 at 3:08 AM, Cedric BAIL <[email protected]> wrote:
> On Wed, Aug 22, 2012 at 1:48 AM, ChunEon Park <[email protected]> wrote:
>> And failed on building direct3d :0
>>
>> Probably I need to look them from now?
>
> I think the Direct3D backend will be a little bit overly complex and
> maybe not that useful. The complexity will come from the fact we need
> EvasGL support (That means a layer to convert from EvasGL to
> Direct3D). The usefulness is a fact reported by Valve developer that
> discovered they could make OpenGL support faster than Direct3D.
>
> As far as I know the reason for Direct3D is that Vincent hope to
> support more hardware thanks to the fact that it should not rely on
> OpenGL 1.4 and up. But my understanding is that when hardware support
> shader in the Direct3D, they should support OpenGL 1.4, I am wrond
> here ?
>

on my laptop (intel i965), there is no driver for opengl >= 1.4. It
supports directX 10, which is quite sufficient

Vincent

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