It doesn't  mean I would not work for windows port.

I just wanna investigate  more efficient ways before starting it.

Cedric also suggested the http://code.google.com/p/angleproject/ for windows 
port.

------------------------------------
-Regards, Hermet-

-----Original Message-----
From: "Vincent Torri"<[email protected]> 
To: "Enlightenment developer list"<[email protected]>; 
Cc: 
Sent: 2012-08-22 (수) 23:46:58
Subject: Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

On Wed, Aug 22, 2012 at 4:34 PM, ChunEon Park <hermet>@naver.com> wrote:
> And Vincent, I think we should hear the e-dev people's opinion here.

why ? do raster and other devs ask my opinion when writing some code ?

> Actually, I've thought gl_win port is enough for windows also.

i don't think so, but that's my POV.

> Because most drivers are supporting OpenGL now.

Ho, they do support OpenGL. The problem is not OpenGL. The problem is
the version of the requested OpenGL. Iirc (but raster will correct me
if he reads that thread), it's opengl >= 1.4 + GL ES 2.0

> If it doesn't support because of any reason i.e version, then actually,
>
> Nothing we should do now but user should upgrade their device.

buy me a new laptop, then.

Vincent

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