On Mon, Aug 27, 2012 at 2:05 PM, Vincent Torri <[email protected]> wrote:
> On Mon, Aug 27, 2012 at 6:58 AM, ChunEon Park <[email protected]> wrote:
>> It doesn't  mean I would not work for windows port.
>>
>> I just wanna investigate  more efficient ways before starting it.
>>
>> Cedric also suggested the http://code.google.com/p/angleproject/ for windows 
>> port.
>
> the opengl engine need almost no work. Just port evas_x_main.c (in
> gl_x11). You can use the old gl engine i wrote (i already sent you the
> link some months ago). No need for Angle at all.

Angle could be useful for the case where you have a working Direct3d
driver, but no descent OpenGL driver. It is also the only way to write
EvasGL on top of Direct3d.
-- 
Cedric BAIL

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