On Mon, Aug 27, 2012 at 6:58 AM, ChunEon Park <[email protected]> wrote:
> It doesn't  mean I would not work for windows port.
>
> I just wanna investigate  more efficient ways before starting it.
>
> Cedric also suggested the http://code.google.com/p/angleproject/ for windows 
> port.

the opengl engine need almost no work. Just port evas_x_main.c (in
gl_x11). You can use the old gl engine i wrote (i already sent you the
link some months ago). No need for Angle at all.

Vincent

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