And Vincent, I think we should hear the e-dev people's opinion here.

Actually, I've thought gl_win port is enough for windows also.

Because most drivers are supporting OpenGL now. 

If it doesn't support because of any reason i.e version, then actually, 

Nothing we should do now but user should upgrade their device.

In the future, there will be no need to maintain d3d module anymore. 

------------------------------------
-Regards, Hermet-
-----Original Message-----
From: "ChunEon Park"<[email protected]> 
To: "Enlightenment developer list"<[email protected]>; 
Cc: 
Sent: 2012-08-22 (수) 23:10:01
Subject: Re: [E-devel]TO:Vincent. PROBLEMS when setting on Windows

Yes, Cedric. it says opengl is faster than d3d. 
http://www.phoronix.com/scan.php?page=news_item&px=MTE1NzE

------------------------------------
-Regards, Hermet-

-----Original Message-----
From: "David Seikel"<onefang>@gmail.com> 
To: <enlightenment-devel>@lists.sourceforge.net>; 
Cc: 
Sent: 2012-08-22 (수) 22:39:14
Subject: Re: [E-devel] TO:Vincent. PROBLEMS when setting on Windows

On Wed, 22 Aug 2012 13:54:46 +0200 Vincent Torri
<vincent.torri>@gmail.com> wrote:

> On Tue, Aug 21, 2012 at 6:48 PM, ChunEon Park <hermet>@naver.com>
> wrote:
> > And failed on building direct3d :0
> >
> > Probably I need to look them from now?
> >
> > By the way,  Im wonder what do u use efl on windows for exactly?
> 
> first, i began it to shut up other people mouth, as it was said that
> the EFL were not cross platform.
> then it became an intellectual challenge

Actually, there's an online 3D virtual world viewer that I want to
convert to using EFL.  It traditionally has Linux, Mac, and Windows
versions.  I've already started converting some server side and a little
client side to EFL.  So it's important to me that EFL is cross platform
to Mac and Windows as well as Linux.

On the other hand, I've done Windows coding in the past, and it's
something I want to avoid as much as possible.  So I'm happy to have
other people deal with getting EFL working well on Windows.  I burnt
out with Windows long ago.  I'll grin and bear it, but I want to keep my
Windows coding efforts down to the absolute bare minimum.

Being a cross platform 3D application, it uses OpenGL heavily already.
EFL does not deal with 3D stuff, but does otherwise use OpenGL.  Seems
like a silly idea to mix OpenGL and DirectX in one app.  So I would
favour Windows EFL using OpenGL for that reason.

That's my two cents worth on that subject.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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