On Mon, Aug 27, 2012 at 7:18 AM, Cedric BAIL <[email protected]> wrote: > On Mon, Aug 27, 2012 at 2:05 PM, Vincent Torri <[email protected]> > wrote: >> On Mon, Aug 27, 2012 at 6:58 AM, ChunEon Park <[email protected]> wrote: >>> It doesn't mean I would not work for windows port. >>> >>> I just wanna investigate more efficient ways before starting it. >>> >>> Cedric also suggested the http://code.google.com/p/angleproject/ for >>> windows port. >> >> the opengl engine need almost no work. Just port evas_x_main.c (in >> gl_x11). You can use the old gl engine i wrote (i already sent you the >> link some months ago). No need for Angle at all. > > Angle could be useful for the case where you have a working Direct3d > driver, but no descent OpenGL driver. It is also the only way to write > EvasGL on top of Direct3d.
it's another layer. Windows is already slow. If you add a conversion it will be even slower. Vincent ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
