On Sunday, July 14, 2002, at 01:17  PM, Andrew Stiller wrote:

>> the newer icon types have APIs to create composites and 
>> blends, change the background colors, use the system label 
>> colors, etc.

> All of which are a great excuse to for wasting time instead of 
> actually working with the program. God forbid Coda should throw 
> away another upgrade cycle emphasizing style over substance.

What you might not have realized is that using the new icon 
types would permit a streamlining of the code in other places. 
For instance Finale also uses about 125 PICTs for visual 
feedback. The code to display a PICT is different than that for 
icons and they are probably used because the old icons types 
can't do an accurate representation in 32x32 pixels. But if 
those representations are done with the new icon types, then 
that would permit a unification of the code into just the icon 
drawing procedures. A much more manageable and flexible thing to 
work with. A similar thing apparent to us at the user level has 
happened to several Finale Tools in recent years. We appreciate 
that. Are you able to realize that a better representation at 
the user level is preceded by more effective and flexible code 
underneath?


>> While the older icon types are still supported, eventually 
>> they will be discarded in favor of the more advanced types

> If they are not made as compact as the original icons, that 
> would be a significant detriment to the program, since screen 
> real-estate is, IMO at least, always at a premium.

You can still use the old icons (for the nonce). The new icon 
types can be as small as the old ones. It would be Coda's choice 
as to what size they would be in the palettes. If you find the 
new ones too large, I suggest you write to MacSupport with your 
wishlist.


Philip Aker

_______________________________________________
Finale mailing list
[EMAIL PROTECTED]
http://mail.shsu.edu/mailman/listinfo/finale

Reply via email to