On Sunday, July 14, 2002, at 01:17 PM, Andrew Stiller wrote: >> the newer icon types have APIs to create composites and >> blends, change the background colors, use the system label >> colors, etc.
> All of which are a great excuse to for wasting time instead of > actually working with the program. God forbid Coda should throw > away another upgrade cycle emphasizing style over substance. What you might not have realized is that using the new icon types would permit a streamlining of the code in other places. For instance Finale also uses about 125 PICTs for visual feedback. The code to display a PICT is different than that for icons and they are probably used because the old icons types can't do an accurate representation in 32x32 pixels. But if those representations are done with the new icon types, then that would permit a unification of the code into just the icon drawing procedures. A much more manageable and flexible thing to work with. A similar thing apparent to us at the user level has happened to several Finale Tools in recent years. We appreciate that. Are you able to realize that a better representation at the user level is preceded by more effective and flexible code underneath? >> While the older icon types are still supported, eventually >> they will be discarded in favor of the more advanced types > If they are not made as compact as the original icons, that > would be a significant detriment to the program, since screen > real-estate is, IMO at least, always at a premium. You can still use the old icons (for the nonce). The new icon types can be as small as the old ones. It would be Coda's choice as to what size they would be in the palettes. If you find the new ones too large, I suggest you write to MacSupport with your wishlist. Philip Aker _______________________________________________ Finale mailing list [EMAIL PROTECTED] http://mail.shsu.edu/mailman/listinfo/finale