Matthew Hindson Fastmail Account wrote:
Craig Parmerlee wrote:
[snip]
Having said that, there are many subtle improvements in the basic
product that, cumulatively, justify an upgrade IMHO. I haven't been
keeping a list, but I've already come across a dozen or so things
that make life easier is some small way, and most of these were not
mentioned anywhere in the announcement hype, as far as I can tell.
Craig, it would be good for us who haven't yet seen 2k6 if you could
list as many of these as you can remember?
Matthew
OK, I'll start keeping track today. But when I say "subtle", I mean
it. Many of them are like, "Hey, isn't that new? I don't remember that
being there in 2005. That will save a little time." Some of them may
be things that actually were there but I never noticed. Some may be
pre-existing features that are now more intuitive because of some change
in the way they are presented.
A few little things come to mind:
- On Speedy Entry, the target measure is highlighted. That little
change helps me focus. I wish they would have done something to fix the
problem reaching notes that have a lot of ledger lines.
- Context menus (right click pop-up) seem to have a lot more useful
functions in them.
- New controls for default placement of articulations. Better than
nothing, but I still couldn't get a scoop to play correctly with HP
until I moved it manually.
- The startup wizard seems to be better at assigning the staves each
to a separate MIDI channel. The Staff tool "insert staff with wizard"
also offers this option, but it doesn't work. I will be very grateful
when they fix that. I find the whole process of assigning MIDI tracks
really annoying and unnecessarily cumbersome, That automatic assignment
is the way it always should have been, at least as an option I have 32
channels in my hardware synth. If you're using softsynth, you can have
128. I don't see any reason why anybody would ever want to have two
tracks dumped into the same MIDI channel these days.
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