as soon as it's finished you mean ;)

On 11/20/05, fla coder <[EMAIL PROTECTED]> wrote:
> that said, maybe it's worth looking at www.haxe.org, so as not to tie
> in with only one AS flavour.
>
> On 20/11/05, Meinte van't Kruis <[EMAIL PROTECTED]> wrote:
> > I think the major advantage to as3 is the fact that the virtual machine
> > running it is quite a bit faster.
> > The other part is the fact that your code will be more robust, more oop,
> > more clean in a way.
> >
> > The disadvantage is obviously the fact that the whole as3/player 8.5 is
> > still in alpha. Plus as3 has a bit of a steep learning curve, and just
> > fiddling about is a bit harder (this is a good thing in the long run
> > actually).
> >
> > I think it's a good thing to try and port your games to as3, in a way that
> > it will give you a good feeling of as3 and prepare you for things to come.
> >
> > On 11/20/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi folks,
> > > im not sure if this is the right place to ask, but...
> > > I've been working on a game for a while in AS 1 and well basically, I took
> > > the opposite approach of what I have to do in my work: act before I think
> > > ;).
> > > So since it was both a learning experience for me in Flash (first real
> > > game
> > > project), game programming, etc im kinda hitting the boundaries.
> > > The core is pretty much OO but there are some timeline and other
> > > architecural issues going on that will become bigger hurdles if I continue
> > > it.
> > >
> > > So having been to Spark Europe, one of my biggest questions is, would this
> > > be a project for Flash 8/AS2 or more of a Flex2/AS3 kind of thing?
> > > What would be the better way to approach this?
> > >
> > > The idea is that I'm gonna rethink this game, create functional designs,
> > > technical designs, do lots of research and make this my nr 1 pet project
> > > ;).
> > > (The source for the current game will be released soon as well by the way
> > > for those of u that would like to take a look at it).
> > > All in all I'm probably gonna invest a lot of time in this, and it would
> > > be
> > > nice if I could bet on the right horse ;).
> > >
> > > If anyone would like to share their opinion with me concerning the better
> > > way to tackle this: Flash8/as2 or Flex2/as3, it would be very nice.
> > >
> > > If you are interested in the source fla, and/or the new site/forums that
> > > will be built around the redesigned new version, let me know off list,
> > > I'll
> > > notify you when the time comes ;).
> > > The redesigned version will probably include lots of research to how and
> > > whether I can include existing libraries, instead of doing everything from
> > > scratch, and functionality wise the current version has implemented about
> > > 5% of my ideas, so there is still a long way to go.
> > >
> > > The game can be found here:
> > > 1. goto www.screatoris.net <http://www.screatoris.net>
> > > 2. click games
> > > 3. click bounce
> > >
> > > Note: this is not a request for your opinion about the game itself,
> > > although you are of course entitled to have one ;). The game is nowhere
> > > near finished, most of the graphics are stubs and the usability is still
> > > below standards. That said, I hope u all can offer me a wealth of wisdom
> > > :).
> > >
> > > greetz
> > > Hans
> > >
> > > ps if there is another list u know that would be better suited to my
> > > questions please let me know, last time i checked the gamedev list was
> > > down
> > > and ive lost the link...
> > >
> > >
> > >
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