Hi,
i agree that it is running a lot faster, and building an app in general can be more robust as the language you use is more mature.

Things that bother me though is:
- macromedia seems to release a new AS version with almost every new flash version. Say what you will about java, but i feel AS is getting closer and closer to that language, in a few years from now we will have dynamic class loading, multithreading, inner classes, anonymous subclasses. Sometimes i just wish java vm wouldnt be so big, buggy and not-widely installed (seeing mm's stats), so that i could do some real robust coding ;). - anywayz what i mean with the point above is: 1) AS 3 is getting closer and closer to a real language, but i dont think it can compete with java yet language wise. How long will it take before as4 comes out, and can we do the migrating again? 2) if we throw away the timeline and only do the hardcore coding, why not simply target the java platform (playing the devil's advocate here, to be honest since I became a certified java developer, all i did was programming actionscript becoz i just loved Flash's cluttered interface). - there is no vm1/vm2 interconnectivity as of yet. I can imagine they will built a bridge of some kind (rewrite the JavascriptFlashIntegrationKit to a Vm1Vm2 integration kit ;)), but right now you can't even tell an imported movieclip to gotoAndPlay - how stable is the alpha ? ;) I mean if it crashes once in a while.. ok i can live with that, any program that beats my current OS to a crash deserves a medal, but if alpha also means that large parts of the symantics can change... i'd rather wait - if i pick up books about games in flash, most of the authors claim they are building an oo game, while in fact they are only using the . syntax. Flex 2 on the other hand takes it to the extreme, being kind of OO only, losing all the timeline stuff etc. So im back to my original question: looking at the game i posted, it is feasible in flex? Not only programming wise, but also asset wise? Or will i be introduced to a workflow straight from the depths of hell when i want to create animations in flash8, include and control them in flex2? It would be nice if some of the flex 2 guru's ("what already? it isnt even out yet!" i hear you say) could post some insights, or links to insights...

Again if this is off topic or better posted elsewhere please enlighten me.

Please note that this is not about which is the better in general, its about being the better tool for this specific project. If I had to built an online business app there would be no doubt in my mind, that flex2 would be the better choice, but for this.... arrghgg i wish the fog would clear ;)...

greetz
Hans


At 06:28 PM 11/20/2005, Meinte van't Kruis wrote:
I think the major advantage to as3 is the fact that the virtual machine
running it is quite a bit faster.
The other part is the fact that your code will be more robust, more oop,
more clean in a way.

The disadvantage is obviously the fact that the whole as3/player 8.5 is
still in alpha. Plus as3 has a bit of a steep learning curve, and just
fiddling about is a bit harder (this is a good thing in the long run
actually).

I think it's a good thing to try and port your games to as3, in a way that
it will give you a good feeling of as3 and prepare you for things to come.

On 11/20/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
>
> Hi folks,
> im not sure if this is the right place to ask, but...
> I've been working on a game for a while in AS 1 and well basically, I took
> the opposite approach of what I have to do in my work: act before I think
> ;).
> So since it was both a learning experience for me in Flash (first real
> game
> project), game programming, etc im kinda hitting the boundaries.
> The core is pretty much OO but there are some timeline and other
> architecural issues going on that will become bigger hurdles if I continue
> it.
>
> So having been to Spark Europe, one of my biggest questions is, would this
> be a project for Flash 8/AS2 or more of a Flex2/AS3 kind of thing?
> What would be the better way to approach this?
>
> The idea is that I'm gonna rethink this game, create functional designs,
> technical designs, do lots of research and make this my nr 1 pet project
> ;).
> (The source for the current game will be released soon as well by the way
> for those of u that would like to take a look at it).
> All in all I'm probably gonna invest a lot of time in this, and it would
> be
> nice if I could bet on the right horse ;).
>
> If anyone would like to share their opinion with me concerning the better
> way to tackle this: Flash8/as2 or Flex2/as3, it would be very nice.
>
> If you are interested in the source fla, and/or the new site/forums that
> will be built around the redesigned new version, let me know off list,
> I'll
> notify you when the time comes ;).
> The redesigned version will probably include lots of research to how and
> whether I can include existing libraries, instead of doing everything from
> scratch, and functionality wise the current version has implemented about
> 5% of my ideas, so there is still a long way to go.
>
> The game can be found here:
> 1. goto www.screatoris.net <http://www.screatoris.net>
> 2. click games
> 3. click bounce
>
> Note: this is not a request for your opinion about the game itself,
> although you are of course entitled to have one ;). The game is nowhere
> near finished, most of the graphics are stubs and the usability is still
> below standards. That said, I hope u all can offer me a wealth of wisdom
> :).
>
> greetz
> Hans
>
> ps if there is another list u know that would be better suited to my
> questions please let me know, last time i checked the gamedev list was
> down
> and ive lost the link...
>
>
>
> _______________________________________________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

_______________________________________________
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to