Yeah, I would agree that jumping on the AS3 wagon would be a waste of time.
Too many things can change before release. But what I don't get is why
people are so quick to jump from AS 1.0 to 3.0. It really isn't like 3.0 is
too much different from 2.0 as far as the basic language goes. Where is does
differ greatly is in the class structures and additional classes.

With that said I would suggest using AS 2.0 to build you new game arch. but
keep an eye on 3.0 so you are aware of where things are going. Case in point
MC vs. Sprites.

As for ActionScript becoming Java... I completely understand your point. As
a Director developer I feel I have sort of hit the edge of moving to a more
"qualified" language such as Java or a flavor of .NET I am building most of
my projects in Director utilizing only 1 frame and no layers. Everything is
imaged to the Stage itself rather than to sprites/instances. But something
to keep in mind with Flash is that you are able to quickly build
graphics/animation to be used as UI and content and held within the same
IDE.

Charles P.


On 11/21/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
>
> Hi,
> i agree that it is running a lot faster, and building an app in general
> can
> be more robust as the language you use is more mature.
>
> Things that bother me though is:
> - macromedia seems to release a new AS version with almost every new flash
> version. Say what you will about java, but i feel AS is getting closer and
> closer to that language, in a few years from now we will have dynamic
> class
> loading, multithreading, inner classes, anonymous subclasses. Sometimes i
> just wish java vm wouldnt be so big, buggy and not-widely installed
> (seeing
> mm's stats), so that i could do some real robust coding ;).
> - anywayz what i mean with the point above is: 1) AS 3 is getting closer
> and closer to a real language, but i dont think it can compete with java
> yet language wise. How long will it take before as4 comes out, and can we
> do the migrating again? 2) if we throw away the timeline and only do the
> hardcore coding, why not simply target the java platform (playing the
> devil's advocate here, to be honest since I became a certified java
> developer, all i did was programming actionscript becoz i just loved
> Flash's cluttered interface).
> - there is no vm1/vm2 interconnectivity as of yet. I can imagine they will
> built a bridge of some kind (rewrite the JavascriptFlashIntegrationKit to
> a
> Vm1Vm2 integration kit ;)), but right now you can't even tell an imported
> movieclip to gotoAndPlay
> - how stable is the alpha ? ;) I mean if it crashes once in a while.. ok i
> can live with that, any program that beats my current OS to a crash
> deserves a medal, but if alpha also means that large parts of the
> symantics
> can change... i'd rather wait
> - if i pick up books about games in flash, most of the authors claim they
> are building an oo game, while in fact they are only using the . syntax.
> Flex 2 on the other hand takes it to the extreme, being kind of OO only,
> losing all the timeline stuff etc. So im back to my original question:
> looking at the game i posted, it is feasible in flex? Not only programming
> wise, but also asset wise? Or will i be introduced to a workflow straight
> from the depths of hell when i want to create animations in flash8,
> include
> and control them in flex2? It would be nice if some of the flex 2 guru's
> ("what already? it isnt even out yet!" i hear you say) could post some
> insights, or links to insights...
>
> Again if this is off topic or better posted elsewhere please enlighten me.
>
> Please note that this is not about which is the better in general, its
> about being the better tool for this specific project.
> If I had to built an online business app there would be no doubt in my
> mind, that flex2 would be the better choice, but for this.... arrghgg i
> wish the fog would clear ;)...
>
> greetz
> Hans
>
>
> At 06:28 PM 11/20/2005, Meinte van't Kruis wrote:
> >I think the major advantage to as3 is the fact that the virtual machine
> >running it is quite a bit faster.
> >The other part is the fact that your code will be more robust, more oop,
> >more clean in a way.
> >
> >The disadvantage is obviously the fact that the whole as3/player 8.5 is
> >still in alpha. Plus as3 has a bit of a steep learning curve, and just
> >fiddling about is a bit harder (this is a good thing in the long run
> >actually).
> >
> >I think it's a good thing to try and port your games to as3, in a way
> that
> >it will give you a good feeling of as3 and prepare you for things to
> come.
> >
> >On 11/20/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi folks,
> > > im not sure if this is the right place to ask, but...
> > > I've been working on a game for a while in AS 1 and well basically, I
> took
> > > the opposite approach of what I have to do in my work: act before I
> think
> > > ;).
> > > So since it was both a learning experience for me in Flash (first real
> > > game
> > > project), game programming, etc im kinda hitting the boundaries.
> > > The core is pretty much OO but there are some timeline and other
> > > architecural issues going on that will become bigger hurdles if I
> continue
> > > it.
> > >
> > > So having been to Spark Europe, one of my biggest questions is, would
> this
> > > be a project for Flash 8/AS2 or more of a Flex2/AS3 kind of thing?
> > > What would be the better way to approach this?
> > >
> > > The idea is that I'm gonna rethink this game, create functional
> designs,
> > > technical designs, do lots of research and make this my nr 1 pet
> project
> > > ;).
> > > (The source for the current game will be released soon as well by the
> way
> > > for those of u that would like to take a look at it).
> > > All in all I'm probably gonna invest a lot of time in this, and it
> would
> > > be
> > > nice if I could bet on the right horse ;).
> > >
> > > If anyone would like to share their opinion with me concerning the
> better
> > > way to tackle this: Flash8/as2 or Flex2/as3, it would be very nice.
> > >
> > > If you are interested in the source fla, and/or the new site/forums
> that
> > > will be built around the redesigned new version, let me know off list,
> > > I'll
> > > notify you when the time comes ;).
> > > The redesigned version will probably include lots of research to how
> and
> > > whether I can include existing libraries, instead of doing everything
> from
> > > scratch, and functionality wise the current version has implemented
> about
> > > 5% of my ideas, so there is still a long way to go.
> > >
> > > The game can be found here:
> > > 1. goto www.screatoris.net <http://www.screatoris.net> <
> http://www.screatoris.net>
> > > 2. click games
> > > 3. click bounce
> > >
> > > Note: this is not a request for your opinion about the game itself,
> > > although you are of course entitled to have one ;). The game is
> nowhere
> > > near finished, most of the graphics are stubs and the usability is
> still
> > > below standards. That said, I hope u all can offer me a wealth of
> wisdom
> > > :).
> > >
> > > greetz
> > > Hans
> > >
> > > ps if there is another list u know that would be better suited to my
> > > questions please let me know, last time i checked the gamedev list was
> > > down
> > > and ive lost the link...
> > >
> > >
> > >
> > > _______________________________________________
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> > >
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