True dat. In fact my sole regret about switching is that I bought it when
the exchange rate was extraordinarily crappy. C'est la vie, I
guess.They do have the 'lighter' version now
for cheap but I don't know what the differences are.

On Wed, Aug 12, 2009 at 10:22 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> But here's where FDT doesn't edge it out: it ain't free.
>
>
> Jason Merrill
>
> Bank of  America   Global Learning
> Shared Services Solutions Development
>
> Monthly meetings on the Adobe Flash platform for rich media experiences
> - join the Bank of America Flash Platform Community
>
>
>
>
>
> -----Original Message-----
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt
> Gitchell
> Sent: Wednesday, August 12, 2009 11:57 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] mac vs pc
>
> "Anyone who has spent any serious time with it knows that it isn't an
> option."
> Oh come now, don't be ridiculous. I used FlashDevelop in a work setting
> for
> a year or two, and have switched to FDT (Mac). FlashDevelop is indeed a
> great tool, but I think FDT edges it out. There are a couple features
> that
> FlashDevelop has that FDT doesn't, but overall FDT has better
> refactoring,
> better code completion, better debugging tools, and enforces better
> syntax.
> There are indeed a few aspects of code writing that are better in
> FlashDevelop, but on a project level I feel FDT is a far superior tool.
> I
> haven't touched Flex Builder in a couple years, so I'll leave that out.
> I would preface all
> this by saying that I almost gave up in the middle of switching to
> FDT, but am very happy that I stuck it out;
> I think once you stop trying to do things the way FlashDevelop did them
> specifically it's much less frustrating.
>
> A quick example:
> if you type "var _blah:Sprite = new Sprite()" in a function in
> FlashDevelop,
> you can right-click and promote that to a class-level private var.
> I was frustrated such a simple thing didn't exist in FDT, but then
> discovered that you can type (_blah = new Sprite()), hit CMD-1 on _blah,
> and
> then it gives you the same option to create the class-level variable. A
> small example, but still indicative of the pain of switching.
>
> After finding those features that 'moved' when I switched to FDT, I've
> never
> thought "Gosh, I sure miss FlashDevelop."
>
> I would also mention that the last time I use FlashDevelop was in
> January,
> so maybe they've turned it into God's own IDE since then.
>
> But then again, I'm kind of retarded.
>
> --Matt
>
>
> On Tue, Aug 11, 2009 at 3:40 PM, Steven Sacks
> <flash...@stevensacks.net>wrote:
>
> > My home computer is a Windows XP box.
> >
> > My last full-time job was a Mac-only shop.  So, I used Mac every day,
> 5
> > days a week, for 10 months.
> >
> > Within a few weeks, I realized I couldn't live without FlashDevelop. I
> > installed Parallels 3 with Windows XP and figured out how to use
> > FlashDevelop in my workflow there.
> >
> > I *love* Expose and Spaces.  However, they are easier to live without
> than
> > FlashDevelop.  FDT and FlexBuilder both suck ass as Actionscript
> editors
> > compared to FlashDevelop.
> >
> > I cannot live without FlashDevelop.  Period.  Anyone who has spent any
> > serious time with it knows that it isn't an option.  The day they get
> it
> > working on the Mac is the day Flex Builder (ahem, Flash Builder) sales
> see a
> > significant drop.  The only reason so many people buy Flex Builder for
> Mac
> > is because FlashDevelop is currently PC-only.
> >
> > Actionscript coding in Eclipse is retarded.  It's slow, clunky and
> > basically, sucks.
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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