But here's where FDT doesn't edge it out: it ain't free.
Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Gitchell Sent: Wednesday, August 12, 2009 11:57 AM To: Flash Coders List Subject: Re: [Flashcoders] mac vs pc "Anyone who has spent any serious time with it knows that it isn't an option." Oh come now, don't be ridiculous. I used FlashDevelop in a work setting for a year or two, and have switched to FDT (Mac). FlashDevelop is indeed a great tool, but I think FDT edges it out. There are a couple features that FlashDevelop has that FDT doesn't, but overall FDT has better refactoring, better code completion, better debugging tools, and enforces better syntax. There are indeed a few aspects of code writing that are better in FlashDevelop, but on a project level I feel FDT is a far superior tool. I haven't touched Flex Builder in a couple years, so I'll leave that out. I would preface all this by saying that I almost gave up in the middle of switching to FDT, but am very happy that I stuck it out; I think once you stop trying to do things the way FlashDevelop did them specifically it's much less frustrating. A quick example: if you type "var _blah:Sprite = new Sprite()" in a function in FlashDevelop, you can right-click and promote that to a class-level private var. I was frustrated such a simple thing didn't exist in FDT, but then discovered that you can type (_blah = new Sprite()), hit CMD-1 on _blah, and then it gives you the same option to create the class-level variable. A small example, but still indicative of the pain of switching. After finding those features that 'moved' when I switched to FDT, I've never thought "Gosh, I sure miss FlashDevelop." I would also mention that the last time I use FlashDevelop was in January, so maybe they've turned it into God's own IDE since then. But then again, I'm kind of retarded. --Matt On Tue, Aug 11, 2009 at 3:40 PM, Steven Sacks <flash...@stevensacks.net>wrote: > My home computer is a Windows XP box. > > My last full-time job was a Mac-only shop. So, I used Mac every day, 5 > days a week, for 10 months. > > Within a few weeks, I realized I couldn't live without FlashDevelop. I > installed Parallels 3 with Windows XP and figured out how to use > FlashDevelop in my workflow there. > > I *love* Expose and Spaces. However, they are easier to live without than > FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors > compared to FlashDevelop. > > I cannot live without FlashDevelop. Period. Anyone who has spent any > serious time with it knows that it isn't an option. The day they get it > working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a > significant drop. The only reason so many people buy Flex Builder for Mac > is because FlashDevelop is currently PC-only. > > Actionscript coding in Eclipse is retarded. It's slow, clunky and > basically, sucks. > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders