Hi Ian Ah I didn't realise that.
I did originally plan to break up the image thinking it would not perform very well with such a large image but when I tested it, it ran fine. It is just strange how the game will work for at least 40 minutes (the game only lasts 2 minutes so I am referring to playing it multiple times). It is a really annoying bug to isolate as it can take so long to crash. I just commented out the following updateMouseVisibility() call and have been playing for about 30 minutes with no crash but I wouldn't have thought this would cause any crash? this.onEnterFrame = function() { // updateMouseVisibility(); ... other function calls.. } function updateMouseVisibility():Void { if (_ymouse < 240) { Mouse.show(); } else { Mouse.hide(); } } I will keep testing for another hour and if it crashes I will go for the 4 segment option. Thanks again for your help - feel really up against the clock with this as the exhibition is on Monday. Cheers Paul -----Original Message----- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ian Thomas Sent: 05 September 2009 16:49 To: Flash Coders List Subject: Re: [Flashcoders] Rather urgent advice on how to track the cause of a crash You may not be using Bitmap functions - but any filters etc. will use them under-the-hood, and will have the 2880x2880 limits. I'd be tempted to suggest that you break up your large background JPG into four chunks; see if that clears the crash. HTH, Ian On Sat, Sep 5, 2009 at 4:41 PM, Paul Steven<paul_ste...@btinternet.com> wrote: > Thanks Ian > > I am not using any bitmap functions. I literally just have the jpg inside a > movie clip and move it based on the mouse position in relation to the plane > (the plane is centred on the screen). The only other game element really is > 20 clouds that randomly move across the screen. > > I am doing as you suggest and commenting out each potential game element and > trying to isolate the problem. > > I was hoping there was some way of using a debugger version of the flash > player to get more information on the problem but this does not seem to be > possible. > > Cheers > > Paul > > -----Original Message----- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ian Thomas > Sent: 04 September 2009 19:22 > To: Flash Coders List > Subject: Re: [Flashcoders] Rather urgent advice on how to track the cause of > a crash > > On Fri, Sep 4, 2009 at 6:16 PM, Paul Steven<paul_ste...@btinternet.com> > wrote: > >> The game is basically a top down flying game with a scrolling background >> (JPG 5120 X 4320). The flash movie is published at 1600 x 1200 30 FPS. It >> includes an embedded FLV video on the Splash screen which is apparently >> 639kb of video data. There are no audio files in the game. > > Only immediate thing in that is that bitmaps in Flash Player 8 and 9 > need to be less than 2880 x 2880 pixels or bitmap functions will > simply fail. (Doesn't apply to Flash 8/9 content being run in Flash > Player 10, afaik). > > Other than that - my normal approach to such things is to find a way > to replicate the error if possible, comment out potentially offending > code in large chunks until the crashing stops, uncomment code > gradually until it starts crashing again. Judiciously combined with > trace statements which show you how far along execution has got. That > should narrow down the routines causing the problem. Can't think of > any immediate solutions other than that, sorry! > > HTH, > Ian > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders