Yeah, if you have any images animating, remove the caching, as it has
to cache every time it moves.
Also, if you have any listeners that can be deleted after being
called, do that as well.
Karl
On Mar 3, 2010, at 1:37 PM, Fahim Akhter wrote:
If your application zooms into vectors and has different magnification
levels, I would not recommend caching. In all other situations
caching works
out fine for me.
Well for example , lets say you are rendering three building (vector)
two of
them are currently on stage ( user can see them ) the third building is
offstage but is being rendered (users cannot see it ) . Its sometimes
wise
to just render things that you need on stage and not keep things off
stage.
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On Thu, Mar 4, 2010 at 12:17 AM, Andrew Sinning
<and...@learningware.com>wrote:
Thanks Fahim. Could you please clarify:
We're using vector images. How do I control if vectors oustide the
screen
are rendered?
For reducing CPU usage, is it better to cache the images or not?
Many of
them are being cached because we're using a lot of filter effects.
Fahim Akhter wrote:
It depends on a lot of factors, here are some from the top of my
head:
- Frame Rate
- Image Raster or Vector
- If using vector images are they cached?
- How many vector points does the image have?
- Are the objects on the screen only rendered or are vectors
outside the
frame being rendered wating to come in?
Hope it helps :)
regards,
Fahim Akhter
http://www.behance.net/fahimakhter http://twitter.com/fahimakhter
On Wed, Mar 3, 2010 at 11:07 PM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:
Hi Andrew...
Even though you said it might not be the renderer, I wonder if
you set
the
stage quality to medium, that might make a difference, as the
anti-aliasing
is processor intensive. If that degrades the text of your
textfields,
you
could see how the fields appear using device fonts. Just a thought.
- Michael M.
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