Things are looking much better.

I had made a really stupid interface kludge when somebody decided that we needed a layered-tab look. I took the main display layer, duplicated it 5 times, and then used depth swapping to change the current display item. We've since dropped the layered-tab look, but the structure is still in place. As a quick test, I got rid of all but the most important display layer, and my CPU usage dropped to 12%!

What's odd to me is that all of this CPU is getting used even though these movie clips are completely invisible. The GUI does use a lot of filters, so in an earlier test I removed all of the filters (at runtime). This didn't have any effect on CPU usage at all.

Fahim Akhter wrote:
Are you using a lot of flex components on top of each other? Is it an
animation? Be a little specific about what your doing so someone might find
a way out :)

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On Thu, Mar 4, 2010 at 12:37 AM, Andrew Sinning <and...@learningware.com>wrote:

Setting the _quality to "LOW" has no effect on the CPU usage, so would this
point to some cause other than vector rendering?

The application uses a lot of memory, about 200,000K, but this would
necessarily require a lot of CPU usage, right?  Lot's of apps use way more
memory but not use so much CPU.



Mendelsohn, Michael wrote:

Hi Andrew...

Even though you said it might not be the renderer, I wonder if you set
the stage quality to medium, that might make a difference, as the
anti-aliasing is processor intensive.  If that degrades the text of your
textfields, you could see how the fields appear using device fonts.  Just a
thought.

- Michael M.


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