Andy Ross wrote: > > Julian Foad wrote: > > We need a different (or rather a complete) font. This has been > > mentioned before. The PLIB guys said something like "It's easy to > > create one." We could supply one in Flight Gear, but really someone > > ought to complete the one in PLIB. > > I started thinking about this sort of thing, too. Ripping* an > existing truetype or postscript font into an antialiased texture is > actually really easy -- render each glyph using ghostscript into a > bitmap at 16x the intended resolution and downsample into a gray scale > image. I've been thinking about this over the past few days as a > straightforward application of the same scripting I've used for the > panels. > > Problem is, I don't know anything about the glut font format, and a > cursory look around the web didn't turn up any pointers. Does anyone > know this stuff well enough to write up a quick format document? >
You don't need to create a GLUT font. You only need to create a *.rgb texture file with the renderd letters for PLIB. Just have a look at those that are already distributed with PLIB and the PLIB source code. CU, Christian -- The idea is to die young as late as possible. -- Ashley Montague _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel