Andy Ross writes: > >Christian Mayer wrote: >> Andy Ross wrote: >> > Problem is, I don't know anything about the glut font format, and a >> > cursory look around the web didn't turn up any pointers. Does >> > anyone know this stuff well enough to write up a quick format >> > document? >> >> You don't need to create a GLUT font. You only need to create a *.rgb >> texture file with the renderd letters for PLIB. Just have a look at >> those that are already distributed with PLIB and the PLIB >source code. > >But the font metrics have to be stored somewhere, right? That was my >point: creating a texture file is really easy. But actually rendering >an arbitrary font to the screen requires more info, and I don't know >how or where to put it. I was under the impression that plib used the >glut ".txf" font format, but maybe I'm mistaken?
umh.... < sollowing snipped from http://plib.sourceforge.net/fnt/index.html > Making New TXF Fonts. The '.txf' font format was designed by Mark Kilgard - who also produced some tools for dealing with them. Check Marks's document about Textured Fonts for further information. Of particular interest is Mark's "gentexfont" program that can create a TXF format font from an X-windows font. You can find out which X-fonts are stored on your machine using the /usr/X11/bin/xlsfonts program. There are over a dozen sample TXF fonts stored in examples/src/fnt/data. <link to Mark's page > http://www.opengl.org/developers/code/mjktips/TexFont/TexFont.html _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel