Martin Spott writes:
> I would not use highly detailed scenery as a default. I'm thinking of a
> scenery database as a repository which serves as a data source for the
> usual terrain build process (not to serve as the run-time scenery
> itself!). So if people are really interested in using highres scenery
> they still could build certain parts themselves (and allow further
> distribution)

Going a slightly different direction with this, the latest scenery
build consumes almost 7Gb (up from the previous 4.5Gb) which means it
takes me about 11 cd's to fully contain it.  It might be interesting
to have a "low res" scenery build with the goal of putting the entire
world on a single cd ???  Would there be any interest in something
like this?

Regards,

Curt.
-- 
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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