Martin Spott writes: > I would not use highly detailed scenery as a default. I'm thinking of a > scenery database as a repository which serves as a data source for the > usual terrain build process (not to serve as the run-time scenery > itself!). So if people are really interested in using highres scenery > they still could build certain parts themselves (and allow further > distribution)
Going a slightly different direction with this, the latest scenery build consumes almost 7Gb (up from the previous 4.5Gb) which means it takes me about 11 cd's to fully contain it. It might be interesting to have a "low res" scenery build with the goal of putting the entire world on a single cd ??? Would there be any interest in something like this? Regards, Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel