* Martin Spott -- Sunday 23 April 2006 22:14: > Terra-/FlightGear is able to distinguish between the landcover types > listed here - [...]
Thanks. Interesting. But doesn't tell if one and the same shrub type is used for dry (as in bay area) and for green areas (as I'm used to). Also, looking at material.xml, for example, in <name>ShrubCover</name> <name>ShrubGrassCover</name> <texture>Terrain/shrub.rgb</texture> <texture>Terrain/shrub2.rgb</texture> <texture>Terrain/shrub3.rgb</texture> we are mapping two types to three different textures. Wouldn't it make more sense to map "ShrubCover" and "ShrubGrassCover" to different textures? This wouldn't use more space, but possibly match reality better. I would assume that ShrubCover is greener than ShrubGrassCover. This would replace some randomness (which is great) with more reality (which is greater :-). Theoretically, we could also use one and the same texture in two entries with different state values (ambient/diffuse), without using up more texture memory. No idea if that would yield acceptable values, though. m. ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel