On lundi 03 novembre 2008, Tim Moore wrote:
> I've been working on effects support for FlightGear, as part of the work
> I've been doing on integrating shadows into the OSG version. Roughly
> speaking an effect is like a material for an object, but it can support
> different techniques based on OpenGL features and user choices. Each
> technique is multipass and of course supports shaders. Anyway, in doing
> this work I've been using the Boost library from boost.org, and I'd like to
> introduce it as a new dependency in FlightGear. I've used its rich support
> for working with STL iterators and binding functions for use with STL
> algorithms. More generally, I like Boost's implementation of the TR1
> libraries that are being introduced in the C++0x standardization process
> (including a standard hash table implementation). Boost contains a ton of
> well-tested, useful code.
>
> I know that Boost is well supported on Linux and see that it is on Windows
> as well, though I have no direct experience with that. Are there any
> objections to or comments about adding Boost as a FlightGear dependency?
>
> Tim
Are we talking about it ?
http://www.boost.org/users/license.html

Which is not said being GPL

Cheers



-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to