On lundi 03 novembre 2008, Tim Moore wrote: > I've been working on effects support for FlightGear, as part of the work > I've been doing on integrating shadows into the OSG version. Roughly > speaking an effect is like a material for an object, but it can support > different techniques based on OpenGL features and user choices. Each > technique is multipass and of course supports shaders. Anyway, in doing > this work I've been using the Boost library from boost.org, and I'd like to > introduce it as a new dependency in FlightGear. I've used its rich support > for working with STL iterators and binding functions for use with STL > algorithms. More generally, I like Boost's implementation of the TR1 > libraries that are being introduced in the C++0x standardization process > (including a standard hash table implementation). Boost contains a ton of > well-tested, useful code. > > I know that Boost is well supported on Linux and see that it is on Windows > as well, though I have no direct experience with that. Are there any > objections to or comments about adding Boost as a FlightGear dependency? > > Tim Are we talking about it ? http://www.boost.org/users/license.html
Which is not said being GPL Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

