On Mon, 3 Nov 2008 13:25:58 +0100, gerard wrote in message 
<[EMAIL PROTECTED]>:

> On lundi 03 novembre 2008, Tim Moore wrote:
> > I've been working on effects support for FlightGear, as part of the
> > work I've been doing on integrating shadows into the OSG version.
> > Roughly speaking an effect is like a material for an object, but it
> > can support different techniques based on OpenGL features and user
> > choices. Each technique is multipass and of course supports
> > shaders. Anyway, in doing this work I've been using the Boost
> > library from boost.org, and I'd like to introduce it as a new
> > dependency in FlightGear. I've used its rich support for working
> > with STL iterators and binding functions for use with STL
> > algorithms. More generally, I like Boost's implementation of the
> > TR1 libraries that are being introduced in the C++0x
> > standardization process (including a standard hash table
> > implementation). Boost contains a ton of well-tested, useful code.
> >
> > I know that Boost is well supported on Linux and see that it is on
> > Windows as well, though I have no direct experience with that. Are
> > there any objections to or comments about adding Boost as a
> > FlightGear dependency?
> >
> > Tim
> Are we talking about it ?
> http://www.boost.org/users/license.html
> 
> Which is not said being GPL

..is it compatible with the GPL?  
http://www.fsf.org/licensing/licenses/gpl.html

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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