Hi there,

I found the crash with Concorde is caused by in JSBSim update on 12/01.
I made a reverse patch of JSBSim update on that date and applied to the fgfs 
source on 12/07, then Concorde worked just fine.

So I suspect there are some inconsistencies between the update and Concorde's 
configuration file.
I'm not so sure why this update causes crash on a sound related thread but 
somehow these are related.

After the JSBSim update, the log shows tons of errors and warning like:

 CullVisitor::apply(Geode&) detected NaN,
     depth=nan, center=(0 0 0),
     matrix={
        nan nan nan nan 
        nan nan nan nan 
        nan nan nan nan 
        nan nan nan nan 
  }

  Warning:: Picked up error in TriangleIntersect
     (-109.359 98.4674 -330.521,  -55.9012 50.3336 -353.894,      -139.955 
45.4741 -330.521)
     (nan,        nan,    nan)

  Warning: invalid line segment passed to IntersectVisitor::addLineSegment(..)
           nan nan nan nan nan nan segment ignored..

Then finally I got
OpenAL error (AL_INVALID_VALUE)
and fgfs crashed.

I'll investigate deeper on this, but I'm very happy if anyone tells me how to 
fix this. 

Tat

On Dec 4, 2008, at 10:58 AM, Tatsuhiro Nishioka wrote:
> (2) Concorde crashes  fgfs (SIGSEGV) when splash screen goes off.
> log shows:
>    osgDB ac3d reader: could not find texture "concorde-warning.rgb"
>    <snip>
>    concorde systems started, version 2.5
>    <snip>
>   46: GEAR_CONTACT: LEFT_FWD 0
>   47: GEAR_CONTACT: LEFT_REAR 0
>   48: GEAR_CONTACT: RIGHT_FWD 0
>   49: GEAR_CONTACT: RIGHT_REAR 0
>   Updating adjusted fog parameters.
>   Stopping audio after 0 sec: engine 1 shutdown
>   Stopping audio after 0 sec: engine 2 shutdown
>   Stopping audio after 0 sec: engine 3 shutdown
>   Stopping audio after 0 sec: engine 4 shutdown
>   AICarrier: Inside Operating Box
>   AICarrier: Inside Operating Box


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