Mathias Fröhlich escreveu: > Prototyped and checked in. > I don't claim that it is bug free. So help chasing them :) > > Feel free to ask if something is too bad documented or does not work as > expected.
Hi Mathias, I am sorry for the delay, finally I could get back to this. Besides moving to a new city/job, I have also bought a model airplane, so I feel like a child again with my new toy wasting all my free time playing. I am changing the friction code to use the new API, but I am having some trouble. It looks like the velocities returned by the get_body method are always zero. Maybe the problem is in the void BodyFinder::apply(BVHMotionTransform& transform) method as even when it finds the right ID it returns before the velocities are set. Also I am having some trouble to synchronize the stuck point with the carrier movement again. I saw that there are some changes to the time offset passed to the "Ground Callback" in YASim.cxx. What should I expect to be already taken care by get_body? Is it compensating for the delay between the AI update and the FDM iterations? And what about the Integrator iterations? This was the hardest part of the friction patch so any tip would be very helpful. Regards, Diogo ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel