I wrote: > > I've committed a version of Till Busch's terrain effects, as seen at > > LinuxTag. > > I know that he hasn't finished tuning them, and I've changed his > landmass > > effect > > to use the base terrain texture, which he's not entirely in agreement > with > > :) > > Nevertheless, they are great examples of using the new effects > framework. > > You > > can enable these effects with the property /sim/rendering/shader- > > experimental. > > Also, I've added checkboxes to the rendering dialog to access these > > effects, > > and shaders in general. Also, thanks to Till for cleaning up the effects > > file > > syntax. > > I'm sure it's all very good - but it breaks the MSVC9 build here. I'm > checking. >
Adding this: #include <simgear/math/SGGeometry.hxx> to simgear\scene\material\EffectBuilder.hxx works, but it might not be the right or best way to do it. Vivian ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel