On Sat, Aug 8, 2009 at 1:23 PM, AJ MacLeod wrote:

> On Saturday 08 August 2009 11:26:00 Tim Moore wrote:
> > I've committed a version of Till Busch's terrain effects, as seen at
> > LinuxTag. I know that he hasn't finished tuning them, and I've changed
> his
> > landmass effect to use the base terrain texture, which he's not entirely
> in
> > agreement with :) Nevertheless, they are great examples of using the new
> > effects framework.
>
> These effects, in combination with our new 3d clouds, are a massive step
> forward in the realism of FG's "outside world".  No doubt there's some
> tuning
> and improvement to come, but even as it is just now, it looks fantastic.
>
> In fact, it's probably about good enough to convince me it's time for a
> graphics card upgrade so I can enjoy using them with my previous
> framerates :-)
>
> Thanks for all the hard work that's gone into them, and I look forward to
> seeing more (I'm sure the existing use is only scratching the surface of
> what
> can be achieved.)


For what it's worth, 3d clouds seem to run reasonably fast by themselves,
but if you have 3d clouds + these new shader effects (or existing effects
like rain/snow) then my frame rates come grinding to nearly a halt.
Switching to 2d clouds with these new shader effects puts me back up to
running fast again.  Also 3d clouds + drawing to multiple cameras/windows is
another thing that seems to bring the frame rates down substantially.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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