Ron Jensen wrote: > > > Are you sure you don't have some noisy input > > > device like a joystick or pedals connected that might affect the > > > rudder axis? > > > If two input axes are bound to the same control the last write wins. > > > > Thanks for the hint. That helps. It makes sense from > > a developers' point of view. > > > > However ... we still have a bug from the users' point of > > view. The documentation explicitly mentions the case > > where the user has a rudder input device but lacks the > > skill to "handle the proper ratio" ... and recommends > > --enable-auto-coordination in this case. > > > > If users are required to have zero-noise ailerons and > > zero-noise rudders, this is quite a serious restriction. > > This should be prominently mentioned in the documentation. > > Users will not be pleased. > > > O.K. I guess the documentation should say to remove your rudder pedals > when auto-coordinating, or perhaps joysticks configs could pick up on it > and not try to drive the rudder.
I think all that is required is that we make clear that auto-coordination is designed to help people without any rudder control axis, and that a proper rudder axis (or even a twist axis on a joystick) is preferable. I'll do that in the documentation. However, to hijack the thread further ... ;) There was some previous discussion about the fact that we have manual controls and some autopilots all mapping to a single set of control properties (/controls/flight/[aileron|elevator|rudder]). This is realistic, but because of the limitations of the simulator environment, this can cause them to "fight" for control - the classic example being someone moving their joystick while the autopilot is switched on. I think if we every fix that, we should consider auto-coordination as another "channel" into that control mixer. -Stuart ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel