Moving the joystick or throttle should override the autopilot/autothrotle and cause it to disconnect.
Yaw dampers, stick pushers and other stability augmentation demands are added to the pilotsĀ“s joystick/rudder input, they would not normally override it. In a "training mode" there is a case for letting the autopilot automatically re-engage when the pilot has stopped playing around so that the aircraft returns to stable flight. The Ercoupe and certain other aircraft (e.g. TSR2) may have an aileron-rudder interconnect, but this is very aircraft specific and should be part of the aircraft FCS model. Surely the deadspace function of the joystick configuration is meant to cope with noise problems.. Alan -------------------------------------------------- From: "Stuart Buchanan" <stuart_d_bucha...@yahoo.co.uk> Sent: Tuesday, December 22, 2009 9:35 AM To: "FlightGear developers discussions" <flightgear-devel@lists.sourceforge.net> Subject: Re: [Flightgear-devel] auto-coordination broken > Ron Jensen wrote: > >> > > Are you sure you don't have some noisy input >> > > device like a joystick or pedals connected that might affect the >> > > rudder axis? >> > > If two input axes are bound to the same control the last write wins. >> > >> > Thanks for the hint. That helps. It makes sense from >> > a developers' point of view. >> > >> > However ... we still have a bug from the users' point of >> > view. The documentation explicitly mentions the case >> > where the user has a rudder input device but lacks the >> > skill to "handle the proper ratio" ... and recommends >> > --enable-auto-coordination in this case. >> > >> > If users are required to have zero-noise ailerons and >> > zero-noise rudders, this is quite a serious restriction. >> > This should be prominently mentioned in the documentation. >> > Users will not be pleased. >> >> >> O.K. I guess the documentation should say to remove your rudder pedals >> when auto-coordinating, or perhaps joysticks configs could pick up on it >> and not try to drive the rudder. > > I think all that is required is that we make clear that auto-coordination > is > designed to help people without any rudder control axis, and that a proper > rudder axis (or even a twist axis on a joystick) is preferable. > > I'll do that in the documentation. > > However, to hijack the thread further ... ;) > > There was some previous discussion about the fact that we have manual > controls > and some autopilots all mapping to a single set of control properties > (/controls/flight/[aileron|elevator|rudder]). This is realistic, but > because of the limitations > of the simulator environment, this can cause them to "fight" for control - > the > classic example being someone moving their joystick while the autopilot is > switched on. > > I think if we every fix that, we should consider auto-coordination as > another "channel" into > that control mixer. > > -Stuart > > > > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and > easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel