On Tuesday 26 January 2010 04:09:15 J. Holden wrote: > I don't know if we've gone final with everything yet, but if we haven't, > would it be possible for somebody here to: * double-check to see if the > "mushroom" water-towers still exist under the town definition in > materials.xml; and, if so, * remove them. > As we'll have a lot more areas defined as "town" in the upcoming scenery > build, and there are far too many water towers per square > land-area-measurement-category) in FG as it is, and it looks tacky.
Actually this is something I strongly agree with - I have never seen any part of the world so heavily populated with ugly water towers as every minor village appears to be in FG. They spoil the scenery so much that for years I've made sure the water tower model here is replaced by something more appropriate and less visually offensive (like a church or house). Cheers, AJ ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel