Stuart Buchanan wrote:
> It's been a long time since I (re-)wrote the random object code for OSG, but 
> my 
> recollection is that we use the same random number seed when generating 
> random model placements, to ensure that a building is in the same place on 
> every computer.

Looks like that part is gone, at least the part where every random 
object in the scenery was in the same place every time you start up 
FlightGear. This used to be working at some point (and could be used for 
landmark navigation).

Erik

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