Loosing this permanence of random object placement would be a bummer for
anyone who is driving multiple displays from multiple computers.  That's
maybe a small segment of our user base, but it's these higher end
"professional" users that often have budgets they are working with.

Regards,

Curt.


On Sun, Jan 31, 2010 at 1:41 PM, Stuart Buchanan wrote:

> Erik Hofman wrote:
>
> > Stuart Buchanan wrote:
> > > It's been a long time since I (re-)wrote the random object code for
> OSG, but
> > my
> > > recollection is that we use the same random number seed when generating
> > > random model placements, to ensure that a building is in the same place
> on
> > > every computer.
> >
> > Looks like that part is gone, at least the part where every random
> > object in the scenery was in the same place every time you start up
> > FlightGear. This used to be working at some point (and could be used for
> > landmark navigation).
>
> Hmmm, I've had a quick look at the code in question
> (simgear/scene/tgdb/odj.cxx
> computeRandomObjects), and it doesn't look like it has changed since I
> wrote it, so
> I'm surprised it no-longer works.
>
> Unfortunately I can't test this at present as my graphics card is kaput.
> That isn't going
> to be resolved for a couple of weeks, so if someone wants to take a look,
> they are
> welcome.
>
> Sorry I can't be of more help, or maintain my own code in a timely manner
> at present.
>
> -Stuart
>
>
>
>
>
>
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-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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