Erik Hofman wrote: > Stuart Buchanan wrote: > > It's been a long time since I (re-)wrote the random object code for OSG, > > but > my > > recollection is that we use the same random number seed when generating > > random model placements, to ensure that a building is in the same place on > > every computer. > > Looks like that part is gone, at least the part where every random > object in the scenery was in the same place every time you start up > FlightGear. This used to be working at some point (and could be used for > landmark navigation).
Hmmm, I've had a quick look at the code in question (simgear/scene/tgdb/odj.cxx computeRandomObjects), and it doesn't look like it has changed since I wrote it, so I'm surprised it no-longer works. Unfortunately I can't test this at present as my graphics card is kaput. That isn't going to be resolved for a couple of weeks, so if someone wants to take a look, they are welcome. Sorry I can't be of more help, or maintain my own code in a timely manner at present. -Stuart ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel