Stuart Buchanan wrote: > Erik Hofman wrote: >> Looks like that part is gone, at least the part where every random >> object in the scenery was in the same place every time you start up >> FlightGear. This used to be working at some point (and could be used for >> landmark navigation). > > Hmmm, I've had a quick look at the code in question > (simgear/scene/tgdb/odj.cxx > computeRandomObjects), and it doesn't look like it has changed since I wrote > it, so > I'm surprised it no-longer works. > > Unfortunately I can't test this at present as my graphics card is kaput. That > isn't going > to be resolved for a couple of weeks, so if someone wants to take a look, > they are > welcome. > > Sorry I can't be of more help, or maintain my own code in a timely manner at > present.
Oh, it's not a show stopper but it was a feature I found to be one of the nice things about FlightGear. Maybe I will take a look at it some time. Erik ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel