Stuart Buchanan wrote:
> Erik Hofman wrote:
>> Looks like that part is gone, at least the part where every random 
>> object in the scenery was in the same place every time you start up 
>> FlightGear. This used to be working at some point (and could be used for 
>> landmark navigation).
> 
> Hmmm, I've had a quick look at the code in question 
> (simgear/scene/tgdb/odj.cxx
> computeRandomObjects), and it doesn't look like it has changed since I wrote 
> it, so
> I'm surprised it no-longer works.
> 
> Unfortunately I can't test this at present as my graphics card is kaput. That 
> isn't going
> to be resolved for a couple of weeks, so if someone wants to take a look, 
> they are
> welcome.
> 
> Sorry I can't be of more help, or maintain my own code in a timely manner at 
> present.

Oh, it's not a show stopper but it was a feature I found to be one of 
the nice things about FlightGear. Maybe I will take a look at it some time.

Erik

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