Hi,

> 
>  I mention this because I betcha lots of users of
>  the new release will not have hardware that can
>  handle this.  I've got a rather capable machine,
>  capable of 70 frames per second of "normal"
>  scenery, but it can only do 20 in the NYC area.
>  An it is an ugly 20.  Very jerky.  It "looks"
>  more like 10 fps, and sometimes only 5, even 
>  though FG writes 20 in the corner of the screen.
> 
>  Do we really need hundreds of bytes of scenery
>  /for every pixel on the screen/ ... or is there
>  some way to lower the memory usage and/or raise 
>  the frame rate?
> 
I did not yet look at at this scenery tile, but could it be that it uses a lot 
of .xml's? 

Vivian and me noticed already that a scenery using many .xml's will slow down 
even high capable systems a lot! 
Bad example are Paris and currently EDDP around the small villages inside the 
airport. 

Cheers
Heiko

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