Hi,
> Tim Moore wrote:
> 
> > By the way, the new hotness in terrain visualization
> seems to be 
> > creating buildings from shape files that encode the
> height of each 
> > building, with a big texture (extracted from a bigger
> image) that has an 
> > image of each roof. If you assume that buildings are
> prisms, an 
> > efficient representation of the building polygons can
> be created at load 
> > time. Any thoughts on that approach?
> 
> Not done at runtime, and untextured but:
> 
> http://gallery.flightgear.org.uk/c1702623.html
> 
> Ok for basic buildings, but our modellers can do much
> better. Its a 
> handy technique for filling in buildings, but you have to
> be careful 
> just how many you create - those examples resulted in
> 1fps.
> 
> Jon
> 
When I read this I could remember that X-Plane uses something similar.

And yep, it seems so:

http://scenery.x-plane.com/library.php?doc=about_facades.php
http://scenery.x-plane.com/library.php?doc=facspec.php

Just as an idea and for discussion....

Cheers
HHS

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