Hi, > Tim Moore wrote: > > > By the way, the new hotness in terrain visualization > seems to be > > creating buildings from shape files that encode the > height of each > > building, with a big texture (extracted from a bigger > image) that has an > > image of each roof. If you assume that buildings are > prisms, an > > efficient representation of the building polygons can > be created at load > > time. Any thoughts on that approach? > > Not done at runtime, and untextured but: > > http://gallery.flightgear.org.uk/c1702623.html > > Ok for basic buildings, but our modellers can do much > better. Its a > handy technique for filling in buildings, but you have to > be careful > just how many you create - those examples resulted in > 1fps. > > Jon > When I read this I could remember that X-Plane uses something similar.
And yep, it seems so: http://scenery.x-plane.com/library.php?doc=about_facades.php http://scenery.x-plane.com/library.php?doc=facspec.php Just as an idea and for discussion.... Cheers HHS __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel