Hello,
> > Only 250 bytes for a normal sized screen > today, but the point is well taken. It's an interesting > statistic. > > I haven't looked at NYC in a while, but our urban areas > tend to get clobbered, particularly when the scenery guys > strut their stuff for a new release. I don't see any new sceneries which are clobbered. > Many of the specific > and generic building models are layed out in a way > that's non-optimal for OSG and OpenGL, with separate > objects and textures for each wall of the building. I > usually think more about the frame-rate implications of > this, but these separate objects and structures each add a > bit to the 500 megs you're seeing. Additionally, we keep > way more of these structures around than we need to. > Modelers use a lot of animations to specify properties of > models that are awkward or impossible to set in AC3D or > Blender, but most of these are not animated, are one > specific animation (day / night) that could be optimized, or > could actually be shared among many models. That's the problem: Usually the most buildings just need day/night time animation, but this means to have another .xml. Even for a realistic looking small village we need up to hundreds objects with xml. This slows down fps heavy even on a high power computer system. As I'm already showed using .xml slows down heavily. > The ideal would be to coalesce all the buildings in a city > block into one model with one texture. We're a long way > from that with our current models and the random objects > scheme. I see a combination of redoing some models and > optimization at load time as the way forward towards better > performance. Commercial sims and games preprocess all their > models into an optimized form that would be loaded directly, > but there always seems to be resistance to that idea. Though I'm not a expert, I always thought that X-Plane, MSFS and Co. uses something like a shader/ imposter for crowded areas. User want to have a good, realistic looking scenery for VFR. But how to achieve this easily? Cheers HHS > __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

