Hello,

> 
> Only 250 bytes for a normal sized screen
> today, but the point is well taken. It's an interesting
> statistic.
> 
> I haven't looked at NYC in a while, but our urban areas
> tend to get clobbered, particularly when the scenery guys
> strut their stuff for a new release.

I don't see any new sceneries which are clobbered.


> Many of the specific
> and generic building models are layed out in a way
> that's non-optimal for OSG and OpenGL, with separate
> objects and textures for each wall of the building. I
> usually think more about the frame-rate implications of
> this, but these separate objects and structures each add a
> bit to the 500 megs you're seeing. Additionally, we keep
> way more of these structures around than we need to.
> Modelers use a lot of animations to specify properties of
> models that are awkward or impossible to set in AC3D or
> Blender, but most of these are not animated, are one
> specific animation (day / night) that could be optimized, or
> could actually be shared among many models.

That's the problem:
Usually the most buildings just need day/night time animation, but this means 
to have another .xml. Even for a realistic looking small village we need up to 
hundreds objects with xml. This slows down fps heavy even on a high power 
computer system.
As I'm already showed using .xml slows down heavily. 

> The ideal would be to coalesce all the buildings in a city
> block into one model with one texture. We're a long way
> from that with our current models and the random objects
> scheme. I see a combination of redoing some models and
> optimization at load time as the way forward towards better
> performance. Commercial sims and games preprocess all their
> models into an optimized form that would be loaded directly,
> but there always seems to be resistance to that idea.

Though I'm not a expert, I always thought that X-Plane, MSFS and Co. uses 
something like a shader/ imposter for crowded areas.

User want to have a good, realistic looking scenery for VFR. But how to achieve 
this easily?

Cheers
HHS
 
> 


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