Frederic Bouvier wrote:
> looking for "coverage" in the sources, I can't find something related 
> to the texture. As far as I can see, tex coords are computed by 
> sgCalcTexCoords, and this function is called at run time only for 
> ocean tiles. Otherwise, in is called from Terragear, in 
> int TGGenOutput::build( TGConstruct& c ) function for terrain except 
> airports.

It's in mat.hxx:
   SGVec2f get_tex_coord_scale() const
   {
     float tex_width = get_xsize();
     float tex_height = get_ysize();

     return SGVec2f((0 < tex_width) ? 1000.0f/tex_width : 1.0f,
                    (0 < tex_height) ? 1000.0f/tex_height : 1.0f);
   }


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