On Thursday, April 14, 2011 21:40:10 Gary Neely wrote: > Adrian, > > Great catch on the fuel and glideslope issues. You're right-- despite > parsing the fuel attributes and supplying defaults if necessary, it > has the defaults hard-coded right in the Airplane::compile block. It > seems to consider the user-supplied values for aircraft mass, but not > elsewhere. Makes me feel dumb that I'd not noticed this before. I hope > this one makes it in the new build! > > -Gary >
Well, I'm glad it helps. The patch should not affect the solution too much in most cases, I've checked this myself. Syd, about the fuselage contact points: they are internally represented as a gear object, only without the compression stuff and with hardcoded values for static and dynamic friction. I think using fake gears directly would give a little better tweaking precision, wouldn't it? Cheers, Adrian ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel