On Thursday, April 14, 2011 21:40:10 Gary Neely wrote:
> Adrian,
> 
> Great catch on the fuel and glideslope issues. You're right-- 
despite
> parsing the fuel attributes and supplying defaults if necessary, 
it
> has the defaults hard-coded right in the Airplane::compile block. 
It
> seems to consider the user-supplied values for aircraft mass, but 
not
> elsewhere. Makes me feel dumb that I'd not noticed this before. I 
hope
> this one makes it in the new build!
> 
> -Gary
> 

Well, I'm glad it helps. The patch should not affect the solution 
too much in most cases, I've checked this myself.

Syd, about the fuselage contact points: they are internally 
represented as a gear object, only without the compression stuff 
and with hardcoded values for static and dynamic friction. I think 
using fake gears directly would give a little better tweaking 
precision, wouldn't it?

Cheers,
Adrian

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