On Friday 15 April 2011 17:36:12 syd adams wrote:
> > Syd, about the fuselage contact points: they are internally
> > represented as a gear object, only without the compression stuff
> > and with hardcoded values for static and dynamic friction. I think
> > using fake gears directly would give a little better tweaking
> > precision, wouldn't it?
> > 
> > Cheers,
> > Adrian
> 
> Possibly , I think you've probably looked deeper into the code than i
> have there . Thought I'd bring up the idea in case it hadn't been
> tried .
> I,ve also tried to trigger that gear up crash but haven't been able
> too , (with my aerostar) , it does a belly landing and the crash
> property remains unset....
> Cheers
> 
To trigger it you'd have to use a plane with "tall" gear struts, as the iar80. 
It will trigger the crash as you're barely touching the ground with the prop 
(it might not even touch the ground and still trigger it if you're not 
perfectly level). Even with a fake gear under the belly, to prevent yasim 
triggering the crash property, it needs to be set pretty low, and as such the 
plane seems to float ~1-2ft off the ground. (propeller hast enable-hot set to 
false)
Take a look at this: http://ompldr.org/vOGEyaQ
(Forgot to put the crashed property up there too :( )

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