One small ,narrow fuselage piece inside and at the bottom of the main
fuselage doesnt make a difference here, you don't need a lot . And
they don't seem to trigger a crash like gear does.

On Fri, Apr 15, 2011 at 8:46 AM, Heiko Schulz <aeitsch...@yahoo.de> wrote:
> Hi Syd,
>
> As Oliver Thurau (ot-666) found out, many fuselage sections will decrease 
> framerates.
>
> That's why it is better to have fuselage section only when necessary.
>
> Heiko
>
>> Von: syd adams <adams....@gmail.com>
>> Betreff: Re: [Flightgear-devel] YASim issues
>> An: "FlightGear developers discussions" 
>> <flightgear-devel@lists.sourceforge.net>
>> Datum: Freitag, 15. April, 2011 16:36 Uhr
>> > Syd, about the fuselage contact
>> points: they are internally
>> > represented as a gear object, only without the
>> compression stuff
>> > and with hardcoded values for static and dynamic
>> friction. I think
>> > using fake gears directly would give a little better
>> tweaking
>> > precision, wouldn't it?
>> >
>> > Cheers,
>> > Adrian
>>
>> Possibly , I think you've probably looked deeper into the
>> code than i
>> have there . Thought I'd bring up the idea in case it
>> hadn't been
>> tried .
>> I,ve also tried to trigger that gear up crash but haven't
>> been able
>> too , (with my aerostar) , it does a belly landing and the
>> crash
>> property remains unset....
>> Cheers
>>
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