> Syd, about the fuselage contact points: they are internally
> represented as a gear object, only without the compression stuff
> and with hardcoded values for static and dynamic friction. I think
> using fake gears directly would give a little better tweaking
> precision, wouldn't it?
>
> Cheers,
> Adrian

Possibly , I think you've probably looked deeper into the code than i
have there . Thought I'd bring up the idea in case it hadn't been
tried .
I,ve also tried to trigger that gear up crash but haven't been able
too , (with my aerostar) , it does a belly landing and the crash
property remains unset....
Cheers

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