> Syd, about the fuselage contact points: they are internally > represented as a gear object, only without the compression stuff > and with hardcoded values for static and dynamic friction. I think > using fake gears directly would give a little better tweaking > precision, wouldn't it? > > Cheers, > Adrian
Possibly , I think you've probably looked deeper into the code than i have there . Thought I'd bring up the idea in case it hadn't been tried . I,ve also tried to trigger that gear up crash but haven't been able too , (with my aerostar) , it does a belly landing and the crash property remains unset.... Cheers ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel