>> Is there any chance to make Rembrandt switchable (on/off) at startup? > > That should be doable, but not done for the moment. Changes are located > in CameraGroup.[ch]xx and Renderer.cxx for the flightgear side, in > sgmaterial.lib for the simgear side and in Effects/ and Shaders/ for the > data side, not speaking of any model converted or enhanced with lights. > > The main problem to solve would be the duplication of resources. How > a plane or another model would be compatible to both renderer ? Sorry for being unclear, my idea was to have the renderer switchable at startup. Selecting the aircraft with/without Rembrand-feature does not make sense. That way one could use the old renderer for "old" aircraft and the new renderer with Remprand-Ready aircraft. > > But just curious : how many of you reviewed the current code ? I had a look at the code but never compiled, let alone ran it locally due to lack of time.
Torsten ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel