On Mon, 2012-04-16 at 12:53 +0000, castle...@comcast.net wrote: > Complains about not finding a plugin to read objects from file > c:/fg-2.7.0/fgdata/xxxxxx from the gitgo.
Hi John, Well it seems some good news and some bad news ;=)) Missing plugin... yes this is quite common, unfortunately ;=(( Suggests some problems with the OSG used, or something... But you give NO INFORMATION on exactly what you built!!! Exactly WHAT 3rdparty stuff you used? Versus what did you build from source? I built Release SG/FG yesterday, git 15th like you, in a root c:\FG\14, using :- \3rdparty - fgfs-win32-VS100-3rdParty+OSG-20120411.zip \install\msvc100\OpenSceneGraph - archive.zip, after removing the initial 'archive/' folder... And (mostly) following the Fred/Gijs cmake wiki... Built and installed Release SG in \install\msvc100\SimGear so pointed to that when building FG... Built c:\FG\14\build-fg\src\Main\Release\fgfs.exe After adding the path - c:\FG\14\install\msvc100\OpenSceneGraph\bin to my PATH environment variable, this ran well in normal mode, no problems, but no rembrandt shadows on a trial of that... but that can wait... all else worked well in the few simple flights done... So what 3rdparty stuff did you use? What was your command line? What exactly was the console output? Then we MAY be able to help more... Regards, Geoff. ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel