> De: Martin Spott > > Frederic Bouvier wrote: > > > This shader error affects shadow rendering and for now, I don't > > have a replacement. The only thing I can propose for this kind > > of card, is to disable shadow rendering : > > > > --prop:/sim/rendering/shadows/enabled=false > > Here's your weekly screenshot from 1 hour old GIT: > > jive: 11:14:57 ~> find .fgfs* > find: No match. > jive: 11:15:06 ~> env | grep \^FG > FG_HOME=/opt/FlightGear > FG_ROOT=/home/martin/SCM/FlightGear/fgdata > jive: 11:15:10 ~> fgfs --timeofday=noon --enable-rembrandt > --prop:/sim/rendering/shaders/quality-level=0 > --prop:/sim/rendering/shaders/skydome=false > --prop:/sim/rendering/random-vegetation=0 > --prop:/sim/rendering/no-16bit-buffer=true > --prop:/sim/rendering/shadows/enabled=false|&tee > fgfs-rembrandt_03.txt > > http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_03.png > > http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_03.txt > > Reminder, this is on stable Debian Linux/AMD64, Nvidia GeForce 7950 > GT, closed source driver version 295.40.
Although the shadows are disabled, the shadow map is allocated in case you want to see them in flight. To save memory, add --prop:/sim/rendering/shadows/map-size=2 to your list of starting options (instead of 4096 by default). I also updated base effects, so you can try with an updated fgdata. I have crash on my 7600GT that seem related to VASI (and point sprite). I also have the rather harsh fog that seem to improve by increasing visibility (z key). Regards, -Fred ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel