On Fri, Dec 14, 2012 at 12:28 PM, Adrian Musceac wrote: > Oh one more thing, The random buildings and trees definetly receive shadows, > but they don't cast it. > Is that the way it should be? Asking because I'm about to push the > modifications to my simgear clone.
The trees were definitely both casting and receiving shadows under Rembrandt in the past. I remember this as I was pleasantly surprised that it worked! I haven't tested recently though, so it's possible that it has been broken since. The random buildings I'm less certain about. The 2.8.0 version certainly both cast and receive shadows. I'm not sure I've tested shadows since I changed them to an instantiation model post 2.8.0. Sorry I can't be more definitive. -Stuart ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel