On Wednesday 05 Oct 2005 08:33, Vivian Meazza wrote: > Lee Elliott > > > So far, I'm just thinking in terms of a tool that would > > allow easier testing of animations - it's actually quite > > easy to find the correct values for the x, y & z axis by > > measuring the start and end-points of an aileron, for > > example, in your modelling app and then working out the > > appropriate values with a simple calculator. > > No need for a calculator in AC3D. Choose a vertex at either > end point (there may be convenient ones, or insert them into > the object, or use a line object). Use the > <axis><x1-m>....<z1-m></axis> format. In AC3D select one > vertex, and press the '>' tile at 'Move to' (do NOT press > 'Move to'). This will display the acute xyz cords in the > adjacent windows. You can now copy and paste these values into > the .xml animation, making sure that you transpose the y and z > values, and reverse the sign of the new y. Repeat for the > other vertex. And bingo. > > A little complicated but absolutely no computation involved, > and the results are very accurate. > > Giving away trade secrets here, but seeing as it's you Lee :-) > > Vivian
Excellent - even easier - Many thanks :) LeeE _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
